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Solphim Ojer Axonil Unruly Catapult R Magictcg

Solphim Ojer Axonil Unruly Catapult R Magictcg
Solphim Ojer Axonil Unruly Catapult R Magictcg

Solphim Ojer Axonil Unruly Catapult R Magictcg 1 damage from catapult. axonil (1 < 4) 4 damage from catapult. solphim (x2) 8 damage from catapult. if i was your opponent, i'd choose the former. slbooy69. op โ€ข 12 days ago. thanks for the clarification!. Yeah, like others have said, they don't work well together. i was thinking about making a deck around ojer, put the doublers in the list, then figured this same thing out. now i'm really torn, ojer would be a cool commander but solphim is probably the better commander and it's really one or the other.

Unruly Catapult Wilds Of Eldraine Woe 156 Scryfall Magic The
Unruly Catapult Wilds Of Eldraine Woe 156 Scryfall Magic The

Unruly Catapult Wilds Of Eldraine Woe 156 Scryfall Magic The If two or more players have to make these choices at the same time, choices are made in apnap order (see rule 101.4). the opponent can choose to either apply solphim first or torbran first. either way the 3 damage either becomes 6 or 5 damage. thus, it's not less than ojer axonil's 4 power and axonil doesn't apply. Ojer axonil, deepest might. 8327 decks (0.175%) rank #103 unruly catapult. 69% of 8064 decks 60% synergy. solphim, mayhem dominus. Pump the commander. this deck is pretty light on ways to increase ojer axonil, deepest might โ€™s power. a few are vital to help finish the game; too many pump effects cluttering your hand would lead to you doing very little. since your commander already deals plenty of damage, you can get by with only a few pump spells. Ojer axonil, deepest might (commander) expensive unruly catapult. 42% of 775 decks 34% synergy. solphim, mayhem dominus.

This Deck Is Brutal Ojer Axonil Deepest Might Commander Edh
This Deck Is Brutal Ojer Axonil Deepest Might Commander Edh

This Deck Is Brutal Ojer Axonil Deepest Might Commander Edh Pump the commander. this deck is pretty light on ways to increase ojer axonil, deepest might โ€™s power. a few are vital to help finish the game; too many pump effects cluttering your hand would lead to you doing very little. since your commander already deals plenty of damage, you can get by with only a few pump spells. Ojer axonil, deepest might (commander) expensive unruly catapult. 42% of 775 decks 34% synergy. solphim, mayhem dominus. Ojer axonil, deepest might. 138 decks (0.003%) rank #103 unruly catapult. 57% of 134 decks 49% synergy. solphim, mayhem dominus. If multiple replacements take effect, the owner of the affected target permanent can choose the order of replacement effects. assuming that is your opponent, they'll probably choose the least amount of damage. so 1 dmg > instead doubled by solphim to 2, then equal to ojer's power instead, resulting in 4 dmg. 3. reply.

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