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S1e14 Sweet Transit Our First Look Standardizing Our Track Layouts More Meat More Craftsmen

S1 E14 Sweet Transit Our First Look Standardizing Our Track Layouts
S1 E14 Sweet Transit Our First Look Standardizing Our Track Layouts

S1 E14 Sweet Transit Our First Look Standardizing Our Track Layouts In this episode, we set some standards for future track layouts. we increase our number of craftsmen to open up the beer industry and increase our meat produ. Moreover the first time you send a train to the brickworks, "lock" a wagon or two to "craftsmen" and the rest to "labourer" or it'll fill up with the wrong sort. who won't get off. in fact once i start having craftsmen, i'd pre set the wagon load for all commuter trains to match the desired mix. you don't want craftsmen getting on a coal mine.

Sweet Transit Part 1 Getting Started Youtube
Sweet Transit Part 1 Getting Started Youtube

Sweet Transit Part 1 Getting Started Youtube Sweet transit is a unique city builder where the railway is king and trains are the sole means of expansion and transportation. create intricate production l. In this episode, we begin the move to a more main line type track design, upgrade laborer residences to craftsmen, discuss how to get craftsmen to work, incr. Make sure you choose the passenger cart that allows craftsmen. also dont use swap workers use load, and filter for craftsman, then load labourers. ok, i figured it out. the game does not like it if you use a distribution center to connect your station to the brickworks. A train signal in sweet transit is a way to break your rail network into ‘signal blocks’. the reason for doing this is simple, to allow multiple trains to occupy a single track. placing signals is integral to having an efficient rail network, and we encourage you to experiment and learn.

S1 E1 Sweet Transit Our First Look A Strong Start And Some Key Game
S1 E1 Sweet Transit Our First Look A Strong Start And Some Key Game

S1 E1 Sweet Transit Our First Look A Strong Start And Some Key Game Make sure you choose the passenger cart that allows craftsmen. also dont use swap workers use load, and filter for craftsman, then load labourers. ok, i figured it out. the game does not like it if you use a distribution center to connect your station to the brickworks. A train signal in sweet transit is a way to break your rail network into ‘signal blocks’. the reason for doing this is simple, to allow multiple trains to occupy a single track. placing signals is integral to having an efficient rail network, and we encourage you to experiment and learn. Craftsmen. craftsmen require fish, potatoes, bread, meat, cheese, and beer to work and be happy. craftsmen are available in a town once the town reaches 1500 people at 100% happy. craftsmen will only ride on st30 or higher trains. craftsmen stay in craftsmen residences; craftsmen require water, a market, church, bar, and school to be happy. I haven't done testing, but it seems as long as a house is " connected to a station" it's labor force is available at all stations. this means on larger towns you can keep 1 dedicated passenger station that essentially pulls from every house even if it doesn't cover it. another way is you don't have to try to pull laborers from both stations to.

Let S Play Sweet Transit S01 E05 Youtube
Let S Play Sweet Transit S01 E05 Youtube

Let S Play Sweet Transit S01 E05 Youtube Craftsmen. craftsmen require fish, potatoes, bread, meat, cheese, and beer to work and be happy. craftsmen are available in a town once the town reaches 1500 people at 100% happy. craftsmen will only ride on st30 or higher trains. craftsmen stay in craftsmen residences; craftsmen require water, a market, church, bar, and school to be happy. I haven't done testing, but it seems as long as a house is " connected to a station" it's labor force is available at all stations. this means on larger towns you can keep 1 dedicated passenger station that essentially pulls from every house even if it doesn't cover it. another way is you don't have to try to pull laborers from both stations to.

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