Level R Backrooms
Discovered A New Backrooms Level R Backrooms Levels are home to the various creatures and properties documented across the backrooms, most notably entities, phenomena, and other assorted features. levels may also have sub levels, which are variations of a level. these are indicated by a decimal point (for example, level 37.1) and are similar to their parent level, albeit with slight. The 3 level system possibly the most widely known of the three. this system goes off of the idea that the backrooms have 3 levels. level 1 is the standard backrooms: mono yellow hallways, carpet, buzzing lights, more slightly different hallways, the standard stuff, and it’s seen as the safest of the 3.
New Level R Backrooms Levels often contain sub levels—levels that are related to their parent level but are still their own distinct level. they may also contain rooms in locations that are too small to be considered their own level. usually, they are places in an existing level, but that is not always the case. [3] [4] happy mag noted in particular two other levels: level 1, a level with industrial architecture, and level 2, a darkly lit level with long service tunnels, with the original version named level 0. [4] as new levels were devised in r backrooms, a faction of fans who preferred the original backrooms split off from the fandom. Tl;dr: level 777 ‘true scopophobia’, and level 404 ‘when the music stops’. level 777, ‘true scopophobia’ is a really scary one. it looks so liminal, the environment gives horror game vibes. the whole level is based on the phobia of being stared at (hence the name), and as somebody with that fear myself, the thought of being in that. The second system, meanwhile, is known as the three level system.as you might expect, this system posits that there are three levels to the backrooms — the first level, which consists of the quintessential backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first.
New Level R Backrooms Tl;dr: level 777 ‘true scopophobia’, and level 404 ‘when the music stops’. level 777, ‘true scopophobia’ is a really scary one. it looks so liminal, the environment gives horror game vibes. the whole level is based on the phobia of being stared at (hence the name), and as somebody with that fear myself, the thought of being in that. The second system, meanwhile, is known as the three level system.as you might expect, this system posits that there are three levels to the backrooms — the first level, which consists of the quintessential backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first. Object 50 "voidstone". "an infinitely strong, perfectly black, and immovable material which is found buried within the walls, floors, and ceilings in a number of levels, preventing the millions of square kilometers of rooms from caving in. it can also be used as an infinite source of energy and is known to provide power in many parts of the. Navigating the backrooms, the entities that reside within pose a formidable challenge. these creatures span a spectrum from seemingly harmless to distinctly malevolent, each manifesting unique patterns and intents. grasping the nature of these entities is vital for survival; an unexpected encounter can swiftly spiral into disarray, terror, or.
Backrooms Level 2 Irl R Backrooms Object 50 "voidstone". "an infinitely strong, perfectly black, and immovable material which is found buried within the walls, floors, and ceilings in a number of levels, preventing the millions of square kilometers of rooms from caving in. it can also be used as an infinite source of energy and is known to provide power in many parts of the. Navigating the backrooms, the entities that reside within pose a formidable challenge. these creatures span a spectrum from seemingly harmless to distinctly malevolent, each manifesting unique patterns and intents. grasping the nature of these entities is vital for survival; an unexpected encounter can swiftly spiral into disarray, terror, or.
Level R Backrooms
Comments are closed.