Artstation Post Apocalyptic Bunker Control Room
Artstation Post Apocalyptic Bunker Control Room Post apocalyptic bunker interior for streamer baby nades. designed in sketchup, final video composition made in ae. mixamo zombie animations rendered in blender. I have worked on the lighting, fx for smoke, fog and dust, added and tweaked few shaders to get more weathered look for this interior to match the concept and aesthetic i had in mind.
Artstation Post Apocalyptic Bunker My attempt at recreating the post apocalyptic bunker in unreal 5 made in one month. many of the assets you see were made custom, however, i did make heavy use of megascans assets textures as well as the occasionally purchased asset from sketchfab. it was very fun to learn new technics as trimsheet texturing, lighting and material creation. Here is my take of a post apocalyptic room which is heavily inspired by the last of us 1 & 2. i liked the fact that everything was broken or decaying, however grass and nature were able to grow. the light entering throu the windows lights up beautfully the scene. i really enjoyed creating this piece and hope to make more rooms like this in the future. i used maya and 3ds to modelled it and. Starting screen made for streamer baby nades. designed in sketchup, rendered in vray, post processed in photoshop, final composition with animations in after effects. Callouts for an underground post apocalyptic bunker.
Artstation Post Apocalyptic Room In A Bunker Starting screen made for streamer baby nades. designed in sketchup, rendered in vray, post processed in photoshop, final composition with animations in after effects. Callouts for an underground post apocalyptic bunker. Here is my take of a post apocalyptic room which is heavily inspired by the last of us 1 & 2. i really wanted to incorporate godrays into my scene and play about with lighting. i liked the fact that everything was broken or decaying, however grass and nature were able to grow. the godrays were in a way a symbol of hope through all the chaos. i really enjoyed creating this piece and hope to. Scott is the last scientist alive living in an underground emergency bunker built by the government underneath a giant telescope. this character is part of a concept art project that explores the post apocalyptic aesthetic. the story is set in a 90's secret bunker (more illustrations of the structure coming up soon).
Artstation Abandoned Control Room Ue4 Daniel Harris Apocalypse Here is my take of a post apocalyptic room which is heavily inspired by the last of us 1 & 2. i really wanted to incorporate godrays into my scene and play about with lighting. i liked the fact that everything was broken or decaying, however grass and nature were able to grow. the godrays were in a way a symbol of hope through all the chaos. i really enjoyed creating this piece and hope to. Scott is the last scientist alive living in an underground emergency bunker built by the government underneath a giant telescope. this character is part of a concept art project that explores the post apocalyptic aesthetic. the story is set in a 90's secret bunker (more illustrations of the structure coming up soon).
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