Artstation Alleyway Jeff Leung Environment Painting Alleyway
Artstation Alleyway Jeff Leung Environment Painting Alleyway This was the first environment that i had completed back in january 2023 as part of my 3d environment studies within my ba honors degree in visual media arts in games. this project was fun but also had learning points that i had developed from. i had learned a handful of techniques such as vertex painting and master prop material, all of which were covered in my blog posts that showed my. Alley way environment art inspired by an artwork by @straygame. made in blender, using some download assets as well as my own models.
Alleyway Jeff Leung Environment Painting Alleyway Environment Mar 18, 2021 an alleyway scene inspired by artwork from the anime tekkon kinkreet. Bazaar, jeff severson this scene was inspired by the orientalism movement of the 19th century, in which european artists of that time romanticized the middle east in their paintings. the material i used for most of the scene is a meshpaint material that uses the red, green, and blue channels. An alleyway scene inspired by artwork from the anime tekkon kinkreet. Alley, sora. i created an imaginary back alley. back alleys are dark and damp, and i think they have a rather scary image, this piece is narrow and dark, but i aimed for an atmosphere with some beauty. for that reason, i was especially conscious of the lighting, and in order not to forget the dark and scary feeling of the back alley, i made the.
Jeff Leung Art Alleyway An alleyway scene inspired by artwork from the anime tekkon kinkreet. Alley, sora. i created an imaginary back alley. back alleys are dark and damp, and i think they have a rather scary image, this piece is narrow and dark, but i aimed for an atmosphere with some beauty. for that reason, i was especially conscious of the lighting, and in order not to forget the dark and scary feeling of the back alley, i made the. Base materials used on my alleyway environment diorama scene. these were used with masks and blended in ue4 for the final output for the assets in the scene. a mixture of photo based and procedurally based methods were used within substance designer to create them. The story behind the environment: "cyberpunk alleyway is a futuristic dystopian nightlife city inspired by sci fi genre games films such as blade runner and cyberpunk 2077. the player enters into the city to meet up with another character at a secretive location located deep within the busy streets.:.
Jeff Leung Alleyway Base materials used on my alleyway environment diorama scene. these were used with masks and blended in ue4 for the final output for the assets in the scene. a mixture of photo based and procedurally based methods were used within substance designer to create them. The story behind the environment: "cyberpunk alleyway is a futuristic dystopian nightlife city inspired by sci fi genre games films such as blade runner and cyberpunk 2077. the player enters into the city to meet up with another character at a secretive location located deep within the busy streets.:.
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